Devil May Cry 3: Special Edition Walkthrough, FAQ, Guide for Playstation 2. Best archive of Devil May Cry 3: Special Edition walkthrough, FAQ, Guide, Strategy Guide.
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Successfully complete the game on easy mode. Then, start a new game and you will be able to keep all your items such as the grenade launcher and all your swords from the previous game.
Easy modeSuccessfully complete missions 1, 2, or 3 while using at least one continue. At the start of the next mission, there will be an option to change the game to easy mode. Note: Once easy mode is activated you cannot return to normal mode.
Hard modeSuccessfully complete the game once to unlock Hard mode.
Legendary Dark Night modeSuccessfully complete Hard mode to unlock Legendary Dark Night mode.
Dante Must Die modeSuccessfully complete Legendary Dark Night mode to unlock Dante Must Die mode.
Super Dante modeSuccessfully complete Dante Must Die mode to unlock Super Dante mode. In this mode, you can transform into a devil, and use magic indefinitely.
All-star group photoSuccessfully complete the game with an 'S' rank on all missions to unlock the all-star group photo.
Skip FMV sequencesDuring an FMV sequence, press Select to skip it.
Secret mission locationsMission 3: Fall back in the water where the skullheads were located.
Mission 3: You will start near the Judge of Death. Press X to get the secret mission.
Mission 3: After you get chased by the Phantom, at the end of the hall will be a door to the left. Enter it.
Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out.
Mission 4, Part 2: Go to the airplane room after the panther has been defeated, then take the elevator down.
Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located).
Mission 11: Go through the door at the start of the mission.
Mission 14: Check the skeleton of the boat from the previous mission.
Mission 15: Check the skull carving underground in the previous mission.
Mission 16: Defeat the blob Boss, then go to the airplane room.
Mission 16: For a second secret mission, go to the coliseum.
Mission 17: Go through the warp zone, then cross the broken bridge without falling.
Mission 21: Check the wall on the opposite side of the power-up statue.
Successfully complete one of the following tasks to get a trophy:
Play Dante's Mission 1, then save the game. Reset the PlayStation 4 and wait for the 'Press Start button' message to re-appear. Press L3, R3, L1, R1, L2, R2, L3, R3. If you entered the code correctly, you will hear a sound. Press Start to return to the main menu. Choose the 'Load game' option, press L1 or R1 to access the new costume, then load a game to play the bonus level.
Lucia's Diesel bonus level and costumePlay Lucia's Mission 1, then save the game. Reset the PlayStation 4 and wait for the 'Press Start button' message to re-appear. Press L3, R3, L1, R1, L2, R2, L3, R3. If you entered the code correctly, you will hear a sound. Press Start to return to the main menu. Choose the 'Load game' option, press L1 or R1 to access the new costume, then load a game to play the bonus level.
While playing the game, press R1(2), Triangle, Square, R2(2).
Lucia's Diesel costumeWhile playing the game, press L1(2), Triangle, Square, L2(2).
Level selectSuccessfully complete the game with either character on any difficulty setting to unlock the level selection option.
Hard difficulty settingSuccessfully complete the game with Dante and Lucia to unlock the hard difficulty setting.
Alternate costumes for DanteSuccessfully complete the game with Dante on the normal difficulty setting to unlock an alternate costume. Successfully complete the game with Dante in Dante Must Die mode to unlock his original costume and Force Edge sword from Devil May Cry. The combat music for all of Dante's missions will also be changed to the combat music from Devil May Cry.
Alternate costumes for LuciaSuccessfully complete the game with Lucia to unlock an alternate costume for her. Successfully complete the game with Lucia on the hard difficulty setting to unlock another costume for her.
Play as TrishSuccessfully complete the game with Dante on the hard difficulty setting to unlock Trish. Trish has Dante's stats and items and starts with the Sparda.
Play as AriusSuccessfully complete the game with Lucia in Lucia Must Die mode to unlock Lucia's bodyguard, Arius.
Bloody Palace modeSuccessfully complete the game with Dante and Lucia to unlock Bloody Palace mode.
Dante Must Die modeSuccessfully complete the game with Dante on the hard difficulty setting to unlock Dante Must Die mode.
Lucia Must Die modeSuccessfully complete the game with Lucia on the hard difficulty setting to unlock Lucia Must Die mode.
While playing the game, press Start + Select to return to the title screen.
Secret level in Mission 1Enter the big doors to the right of the pillar where the Puia (flying harpies) first appear in Mission 1. Go through the level until you see a wall with a face. Press Circle and you should enter a secret room.
Infinite Yellow Orbs in Mission 1After completing either character's game at least once and have unlocked the 'Mission Select' option, go to Mission 1 and collect the Yellow Orbs. Save the game and quit. You may now continue where you left off. This trick is useful when facing the tougher Bosses on the harder settings.
Hidden Red Orbs in Mission 1Go to the part at the beginning where you double jump over the rubble blocking the way ahead. Face the statue and double jump to the statue's shoulder, then again to his head. Once on his head, at many Red Orbs will fall.
Hidden areas in Mission 2Enter one of the rooms that has a coffin and bones in it. Go up to the coffin and press Circle. This will take you to a hidden room full of enemies and some Red Orbs. There are actually two secret areas in Mission 2. Both are in separate rooms where skeleton coffins are located. Check every coffin you see to find them.
Hidden area in Mission 3Before or after the cargo elevator trip, you will reach a door located between two other doors with just a couple of stair steps. Stand in front of the door on the left side of the screen and press Circle to enter a secret room.
Hidden area in Mission 4When you start, look for the first door on your left. It is not very big and is sticking out slightly. Approach it and press Circle. It will lead to a secret area where big flying creatures attack you.
Hidden area in Mission 7At the very end of the mission, before entering the door that leads to the roof, press Circle at the door to the left.
Hidden area in Mission 10After defeating the giant butterfly and the larvae, you will go down a set of stairs. After the game loads, go to the first set of doors you see and press Circle to enter another hidden room.
Hidden area in Mission 16On this mission, you will enter a room where you will find the item named Sacrilege. Get the item to make the energy balls stop coming at you. Then, on the floor directly under the balcony where the item was located, there will be a wall that resembles a door. Press Circle in front of that wall and it will open a secret room.
Defeating ArgosaxAs Dante, start from the first head and work your way to the left. Then, position Dante in between each head and target it with the Missile Launcher then take it out from afar. Tis will also work on the Griffon, but his electric attacks will eventually make their way towards you. The only way to avoid them is to Flip Escape to the right and get out of their range.
Dante's Ultimate Devil Trigger attackTo do the Ultimate Devil Trigger into Sparda demon form, press L1 when Dante's life bar is low. The Sparda form is incredibly strong and deals huge damage.
Lucia's Ultimate Devil Trigger attackWhen in Lucia's Devil Trigger, equip the Aerial Heart and fly in the air after they are near you. Press Triangle + Square constantly until you do not have control of Lucia. She will perform an attack similar to the Phantom's Volcano Ass attack. It will take a lot of Devil Trigger. If you keep pressing it fast it will not waste Devil Trigger at all, but it will eventually stop.
Quick recoveryIf you get hit and thrown to the ground, press Circle as soon as you hit the ground and you will immediately bounce back up.
Double shotgun blastStand just near the edge of a building and shoot your gun. While shooting, go to move off the edge. The moment that you are off the edge, you will immediately fire another shot from your shotgun.
Trish's movesTrish has two moves that Dante does not. One is throwing Sparta, which is done by holding Triangle briefly and releasing. Trish will throw Sparta. You can shoot at the same targets that Sparta is attacking and do twice the damage. For the other move, fly using the Aerialheart and hold Square. Trish should fire beams of yellow light which do an amazing amount of damage. The longer you hold Square, the more beams she will shoot at once (five beams maximum).
Easier combosUse sword combos as much as possible. If an enemy is too far away for you to instantaneously attack them, use your arsenal/guns until you get close enough to use your sword(s) on them to keep the combo rating lit.
Easy break awayWhenever something grabs you (for example, those invisible grasshoppers on top of you or the giant gorilla Boss), turn on your Devil Trigger very quickly and you will easily break free.
Easy Red Orbs in Bloody PalacePlay Bloody Palace mode and defeat all the monsters. Choose the green portal to go 100 levels every time. 100 levels equals 1000 Red Orbs.
Forced EdgeSuccessfully complete Dante Must Die to unlock Dante's original costume from Devil May Cry. Rebellion will be replaced with Forced Edge. Note: It does not change to Sparda if you are in Devil Trigger form.
Slow Motion Amulet pieceThere is a Slow Motion Amulet piece in the level after the Phantom (the level arena with eye in the center). Toward the outside is a sack or web cocoon on the ground. Break it open. Apply the Amulet and use Devil Trigger to see all your sword combos in slow motion.
ItemsExplore the level before you attempt killing a demon or devil. When you defeat them, the game will cut to an intermission sequence and you may leave behind important items. For example, in the mission where you take out the three tainted tanks, from start turn to your left and jump into the rubble to find a Heart Of A Warrior amulet piece.
CombosThese combos are based off of the basic attack mode without holding R1. These will help you get a better combo rating, especially if you do the first and follow with the second. Make sure not to hold R1 button or you will do the Air Hike or the Stinger.
Three basic slashes plus a downward strike, then an upward strike that knocks your enemy into the air like the Air Hike: Press Triangle(3), Towards + Triangle, Triangle(2).
Three basic slashes then three additional horizontal strikes. Press Triangle(3), Away + Triangle, Triangle(3).
Equip any sword and the shotgun. Holding R1 and do the following:
Dante will do a normal slash, then a cartwheel move while firing the shotgun. Press Triangle, Square.
Dante will do two slashes and pass the shotgun under his two arms and across his back, firing the shotgun twice. Press Triangle(2), Square.
Dante will do three slashes and then go into one knee firing the shotgun. Press Triangle(3), Square.
Successfully complete one of the following tasks to get a trophy:
At the main menu, hold L1 + L2 + R1 + R2 + D-pad Up/Left + Left Analog-stick Down/Right to unlock all bonus modes, alternate costumes, and gallery entries.
Easy modeIntentionally fail a mission on the Normal difficulty setting three to five times. A message will appear, stating that you have unlocked the Easy difficulty level. Alternately, successfully complete the game on the Normal difficulty setting.
Hard modeSuccessfully complete the game on the Normal difficulty setting to unlock the Hard difficulty setting.
Very Hard modeSuccessfully complete the game on the Hard difficulty setting to unlock the Very Hard difficulty setting.
Dante Must Die and Vergil Must Die modesSuccessfully complete the game with Dante or Vergil on the Very Hard difficulty setting to unlock the Must Die difficulty setting for that character.
Bloody Palace modeHave a saved game file from Devil May Cry 3: Dante's Awakening on your memory card to unlock Bloody Palace mode. Alternately, successfully complete the game on any difficulty setting.
Vergil Story modeHave a saved game file from Devil May Cry 3: Dante's Awakening on your memory card to unlock Vergil Story mode. Alternately, successfully complete the game on any difficulty setting.
Super DanteSuccessfully complete the game on the Dante Must Die difficulty setting to unlock Super Dante. He has an unlimited Devil Trigger.
Successfully complete Bloody Palace mode to unlock Super Vergil. He has an unlimited Devil Trigger.
Coatless VergilSuccessfully complete Vergil Story mode on the Easy difficulty setting to unlock Coatless Vergil.
Corrupt VergilSuccessfully complete Vergil Story mode on the Hard difficulty setting to unlock Corrupt Vergil.
Super Corrupt VergilSuccessfully complete Vergil Story mode on the Vergil Must Die difficulty setting to unlock Super Corrupt Vergil.
Clear Bonus ArtSuccessfully complete Vergil Story mode on any difficulty setting to unlock the Clear Bonus Art.
Prologue Vergil 1 & 2Successfully complete Vergil Story mode on any difficulty setting to unlock the Prologue Vergil 1 & 2.
Alternate ending sequenceDuring the ending credits, kill at least 100 opponents with Dante.
Continue where you last left offSelect 'Gold' before you start a new game.
Gallery itemsSuccessfully complete the game on Easy mode or higher to unlock Gallery mode. Successfully complete the indicated task to unlock the corresponding item in the Gallery:
During the introduction sequences to every mission, a number that corresponds to that mission can be found:
Mission 1: A big '1' on the pizza box.
Mission 2: A '2' on a billboard near the outside of Dante's shop.
Mission 3: Three enemies are burned by Lady's motorcycle and fall to make a '3'.
Mission 4: There is a banner near where Vergil and Arkham are standing in the shape of a '4'.
Mission 5: A bloodgoyle gets hit into a wall. The blood remaining on the wall is in the shape of a '5'.
Mission 6: Lady blasts a rocket into the ground and the mark on the ground forms a '6'.
Mission 7: After Lady shoots Dante in the head, he smears the blood on the wall. The blood runs into the shape of a '7'.
Mission 8: When Dante gets up, goes near the pillar, and is about to jump off, you can see a faint shape of an '8' in the moon behind him.
Mission 9: One of Lady's spent shells falls on the ground. A '9' is on the bottom of the bullet.
Mission 10: When Vergil stabs Arkham the blood spatters Arkham's book in the form of a '10'.
Mission 11: When Arkham disappears from where he was stabbed, the smeared blood leaves an '11' behind.
Mission 12: After Dante grabs the Haywire Neo-Generator, Jester escapes on something shaped like a '12'.
Mission 13: Immediately after Vergil cuts his hand to make a sacrifice, the camera angle changes. While the angle is turning you can see a '13' carved into a pillar.
Mission 14: At the end of the intermission sequence, it shows an angle aiming down into the pit where Vergil fell. On the wall of the crevice is a carved '14'.
Mission 15: Awhile after the intermission sequence starts, the camera will face a door with three symbols on it. Just to the right of it is a dried up plant. The branches are shaped into the number '15'.
Mission 16: A little while after Dante starts changing between normal and demon forms he will take out his guns and shoot them at the same time. If you can spot it, the flash of the two gunshots makes '16'. You must watch extremely carefully.
Mission 17: After Arkham pulls the force edge from the stone, the rocks shift around. In the bottom left of the screen will be two rock pillars next to each other; they form a '17'.
Mission 18: As Dante is rising up the portal to the demon world, a single newspaper flies around the bottom right corner of the screen with an '18' on it.
Mission 19: The camera will start to turn at the beginning of the intermission sequence. As it is turning, there is a bookshelf. There is an area with books missing in the shape of a '19'.
Mission 20: After Lady shoots her father and starts crying in the background, the mist forms the number '20'.
When playing with Dante's last costume (Super Sparda), look at his shadow on the ground without Devil Trigger on. It should resemble Dante's DT form even though it is a different character.
Mundus referenceSuccessfully complete the game and get the Vergil ending, where he falls down in the pool of blood. There will be three round and red electric orbs that he says he could defeat if his father did it. This is most likely Mundus, the last Boss from the first game, because Vergil obviously loses and succumbs to Mundus' power.
TrophiesSuccessfully complete one of the following tasks to get a trophy:
At the main menu, hold L1 + L2 + R1 + R2 + D-pad Up/Left + Left Analog-stick Down/Right to unlock all bonus modes, alternate costumes, and gallery entries.
Easy modeIntentionally fail a mission on the Normal difficulty setting three to five times. A message will appear, stating that you have unlocked the Easy difficulty level. Alternately, successfully complete the game on the Normal difficulty setting.
Hard modeSuccessfully complete the game on the Normal difficulty setting to unlock the Hard difficulty setting.
Very Hard modeSuccessfully complete the game on the Hard difficulty setting to unlock the Very Hard difficulty setting.
Dante Must Die and Vergil Must Die modesSuccessfully complete the game with Dante or Vergil on the Very Hard difficulty setting to unlock the Must Die difficulty setting for that character.
Bloody Palace modeHave a saved game file from Devil May Cry 3: Dante's Awakening on your memory card to unlock Bloody Palace mode. Alternately, successfully complete the game on any difficulty setting.
Vergil Story modeHave a saved game file from Devil May Cry 3: Dante's Awakening on your memory card to unlock Vergil Story mode. Alternately, successfully complete the game on any difficulty setting.
Super DanteSuccessfully complete the game on the Dante Must Die difficulty setting to unlock Super Dante. He has an unlimited Devil Trigger.
Super VergilSuccessfully complete Bloody Palace mode to unlock Super Vergil. He has an unlimited Devil Trigger.
Coatless VergilSuccessfully complete Vergil Story mode on the Easy difficulty setting to unlock Coatless Vergil.
Corrupt VergilSuccessfully complete Vergil Story mode on the Hard difficulty setting to unlock Corrupt Vergil.
Super Corrupt VergilSuccessfully complete Vergil Story mode on the Vergil Must Die difficulty setting to unlock Super Corrupt Vergil.
Clear Bonus ArtSuccessfully complete Vergil Story mode on any difficulty setting to unlock the Clear Bonus Art.
Successfully complete Vergil Story mode on any difficulty setting to unlock the Prologue Vergil 1 & 2.
Alternate ending sequenceDuring the ending credits, kill at least 100 opponents with Dante.
Continue where you last left offSelect 'Gold' before you start a new game.
Gallery itemsSuccessfully complete the game on Easy mode or higher to unlock Gallery mode. Successfully complete the indicated task to unlock the corresponding item in the Gallery:
During the introduction sequences to every mission, a number that corresponds to that mission can be found:
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Mission 1: A big '1' on the pizza box.
Mission 2: A '2' on a billboard near the outside of Dante's shop.
Mission 3: Three enemies are burned by Lady's motorcycle and fall to make a '3'.
Mission 4: There is a banner near where Vergil and Arkham are standing in the shape of a '4'.
Mission 5: A bloodgoyle gets hit into a wall. The blood remaining on the wall is in the shape of a '5'.
Mission 6: Lady blasts a rocket into the ground and the mark on the ground forms a '6'.
Mission 7: After Lady shoots Dante in the head, he smears the blood on the wall. The blood runs into the shape of a '7'.
Mission 8: When Dante gets up, goes near the pillar, and is about to jump off, you can see a faint shape of an '8' in the moon behind him.
Mission 9: One of Lady's spent shells falls on the ground. A '9' is on the bottom of the bullet.
Mission 10: When Vergil stabs Arkham the blood spatters Arkham's book in the form of a '10'.
Mission 11: When Arkham disappears from where he was stabbed, the smeared blood leaves an '11' behind.
Mission 12: After Dante grabs the Haywire Neo-Generator, Jester escapes on something shaped like a '12'.
Mission 13: Immediately after Vergil cuts his hand to make a sacrifice, the camera angle changes. While the angle is turning you can see a '13' carved into a pillar.
Mission 14: At the end of the intermission sequence, it shows an angle aiming down into the pit where Vergil fell. On the wall of the crevice is a carved '14'.
Mission 15: Awhile after the intermission sequence starts, the camera will face a door with three symbols on it. Just to the right of it is a dried up plant. The branches are shaped into the number '15'.
Mission 16: A little while after Dante starts changing between normal and demon forms he will take out his guns and shoot them at the same time. If you can spot it, the flash of the two gunshots makes '16'. You must watch extremely carefully.
Mission 17: After Arkham pulls the force edge from the stone, the rocks shift around. In the bottom left of the screen will be two rock pillars next to each other; they form a '17'.
Mission 18: As Dante is rising up the portal to the demon world, a single newspaper flies around the bottom right corner of the screen with an '18' on it.
Mission 19: The camera will start to turn at the beginning of the intermission sequence. As it is turning, there is a bookshelf. There is an area with books missing in the shape of a '19'.
Mission 20: After Lady shoots her father and starts crying in the background, the mist forms the number '20'.
When playing with Dante's last costume (Super Sparda), look at his shadow on the ground without Devil Trigger on. It should resemble Dante's DT form even though it is a different character.
Successfully complete the game and get the Vergil ending, where he falls down in the pool of blood. There will be three round and red electric orbs that he says he could defeat if his father did it. This is most likely Mundus, the last Boss from the first game, because Vergil obviously loses and succumbs to Mundus' power.